In 2005, it was observed that the LIES made sales up to SO billion along tit the video games made by EAI, and this amount was predicted to grow more in order, to set a record. The prediction was made on the analysis that retailers would be purchasing an Oxbow 360, Sonny’s new play station and Nintendo WI in bulk, But, unfortunately, the originality of new consoles tapered off and a decline in sale was observed by 2010. There are various factors that contribute to progress the popularity and demands of video games among masses.
Likewise, these video games were made, themed and styled to satisfy needs tot all age roofs specifically youth. Secondly, graphics play an important part in expanding the fame and demand of video games. EAI showed a tremendous growth in the global market by meeting the needs of customers and by marketed the items properly, exactly according to the increasing budgets, sale promotions and advertisement The growth of the company is evidenced that from the increased employee requirement and industry size.Order now
No matter, up to what extend the company has grown, in the competitive market there are always mom opportunities, and threats that based on the compass strengths and weaknesses (Allen, Blackman, & Demotion, 2011). This paper serves to provide the SOOT analysis of EAI sports video games in order to evaluate that where EAI sports stands in the global Manfred, T. (2013, September 26).