Get help now
  • Pages 4
  • Words 955
  • Views 376
  • Download

    Cite

    Bernadette
    Verified writer
    Rating
    • rating star
    • rating star
    • rating star
    • rating star
    • rating star
    • 4.9/5
    Delivery result 4 hours
    Customers reviews 247
    Hire Writer
    +123 relevant experts are online

    Electronic Arts Strategic Management Essay

    Academic anxiety?

    Get original paper in 3 hours and nail the task

    Get help now

    124 experts online

    Currently Electronic Arts (EAI) is the leading game developer, publisher and marketer. It developed games for various devices, such as consoles (Sony AS, Microsoft Oxbow and Nintendo WI), wireless phones and handheld devices (Intends Game Boy and Sony SSP), personal computers and Websites. Its goal is to become the biggest and best entertainment company in the world, that’s What Sea’s chairman and CEO, Lawrence Probes is aiming.

    But this is not an easy task as a few years before, the gaming industry had suffered a declining refit due to slower-than-expected transition to next-generation video game platforms and partly because of significantly higher costs to develop new games. On the other hand the video game industry is expected to increase significantly. This is mostly due to the enthusiasm shown by game users to purchase Sony Palpitations 3 (ASS), Microsoft’s Oxbow 360, Nineteen’s WI and also other new game consoles.

    In order to recommend a strategy which will increase EASE profitability, shown below is the SOOT analysis and Micromanagement Analysis: Strength Opportunity Leading independent developer, publisher and marketer of video games with the biggest market share, -Developed games for various types of game console – Able to distribute and sell all over the world – High speed internet connections can have an impact to how interactivity between users can be enhanced and also the ease of purchasing the games online will decrease production and distribution cost – Growth of game player’* Now, more adults continue to play games.

    This in turn makes the target market doubled. – Broader game content. – Better quality of graphics and play. Multiple uses of games console which include TV, DVD player, radio, internet, stream video and Other capabilities – Easier to develop games based on Movie or certain type of sports. The creative process is only in making the game more interactive and not in developing the new characters and plots. – Massively Multilayer Online Games (OMG), with this online community a strong bond between games and players can be established. This will make easier for EAI to get feedback for their games and increase revenue. Emergence of mobile gaming and collaboration with cellular provider. Weakness Threat – Slower transition adopting new technology, new platforms and new markets, – Some of the leading profit makers in video games is associated to other entity such as FIFE NFG NAB and also collaboration with movie industry such as Harry Potter, Monster Inc. Tomb Raider and almost all new movie releases targeted to young audiences. This relationship could be a blessing and a burden, since EAI has to pay tort the royally and attached to the agreement between both party.

    Rapid change of game platform and technology -Sharply rising in development cost Declining price for video games Royalty fee and license to other Para Dependent on game console. If new console released is delayed, than the game produced by EAI will also be delayed -Higher competition between game developer in turn Will make higher promotion budget Micromanagement Analysis: Recommendations: In order to to become the biggest and best entertainment company in the world, there should be a collaboration between the company, academia and the government.

    They should make efforts on the following three strategies: The first being a “development strategy’; the second a “business strategy; and he third a “communications strategy. ” Development Strategy (1) Establish an environment that brings out the creators potential – Internal, national and also international to acknowledge and reward outstanding game creators should be created. Conferences for game developers should be held, and the scope of game companies’ confidentiality obligations and procedures for authorizing a game’s release should be clarified. (2) Reinforce the system for ensuring the promotion of high-caliber human resources Within the company – The skills and career paths required for games developers and other posts would be clarified, the introduction Of a screening system should be considered. Programs to acknowledge and reward students who produce games as well as the creation Of a recruitment portal site for the game industry should be considered. (3) Promote human resources development through company- academia coordination ; Internships in the game industry should be promoted. – Establishing a contact point in the game industry for coordination with educational institutions should be considered. (4) Establish a system for the promotion of R

    Game-related research conducted at universities should be studied; industry-academia coordination and inter-company coordination should he – presenting awards for new technologies and essays related to Ganges should be considered. Business Strategy (I) promote business development that makes use of the broadband – Establishing a forum for coordination between home video environment game companies and online game companies, as fuel as a forum for exploring measures to cope with new issues that accompany the development of online games, should be considered. ) Promote business development of small- and medium-sized venture firms – The exhibition of the incubation (support for new projects) functions of universities should be promoted, along with the improvement of a fund procurement environment for games companies. Communication Strategy (1) Implement efforts aimed at two-way communication Efforts should be made to establish two-way communication With society and people by setting up a forum for dialogue veneer industry and customers, parents and guardians, those in the education field, the media, etc. ) Reinforce efforts for the sound development of young people – Regarding the “new rating system by age” of the Computer Entertainment Rating Organization (CERO), activities should be undertaken to disseminate this system throughout society and among the people, and constant reviews should be made that take the social context into account. Furthermore, activities should be advanced to ensure that the new system is in line with other rating systems (tort example those for movies, videos, etc. ), and efforts should he made to realize an even clearer rating system.

    This essay was written by a fellow student. You may use it as a guide or sample for writing your own paper, but remember to cite it correctly. Don’t submit it as your own as it will be considered plagiarism.

    Need custom essay sample written special for your assignment?

    Choose skilled expert on your subject and get original paper with free plagiarism report

    Order custom paper Without paying upfront

    Electronic Arts Strategic Management Essay. (2018, Aug 06). Retrieved from https://artscolumbia.org/effects-of-the-wwii-atomic-bombs-essay-73828/

    We use cookies to give you the best experience possible. By continuing we’ll assume you’re on board with our cookie policy

    Hi, my name is Amy 👋

    In case you can't find a relevant example, our professional writers are ready to help you write a unique paper. Just talk to our smart assistant Amy and she'll connect you with the best match.

    Get help with your paper