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Causal Argument : The Negative Effect Of Mmprpg ‘s Online Role Playing Game Essay

Causal Argument Essay- The Negative Effects of MMPRPG’s Massively Multiplayer Online Role Playing Game’s made a quiet appearance into the video game world in 1996, with the game Meridian 59. It wasn’t until 1999 when the game EverQuest was released by Sony Online Entertainment that this new genre of video games blew up the gaming world. It was a massive success, a game like none other and I should know, I was one of the firsts to play it.This new style of gaming that came to be known as MMORPG allowed you to enter a 3 dimensional reality. For a monthly subscription you could join hundreds of thousands of people around the world on a quest to battle monsters in another world.

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This ever evolving gaming world became a place where people could socialize and make new friends, all while sitting at home, and protected by their computer monitor. It allowed people the chance to escape, pretend to be a mighty warrior, or a cunning magician. You could learn skills like blacksmithing or tailoring, or sit alone for hours fishing. Basically you could leave your current reality and make it into anything you desired. It was also a ton of fun. One could pass the day away playing.

I can remember waking up and logging on to meet my EQ pals. We would hunt for creatures, share some intense moments where we almost died, laugh as we watched our friends fumbling around intoxicated, and of course the irritation of waiting forever for a bad guy to spawn so we could steal their treasure. Seeing the huge success of this new style of gaming other games soon followed suit. Games like Starcraft where you get to battle it out in space, City of Heroes where you can pretend to have super powers, and the more recent World of Warcraft, which is currently the most. .n point.

In a separate incident, a 19-year-old girl in Wyoming discovered a dead body floating in a river when she went in search of a “water-type Pokemon,” according to NBC station KCWY. While gaming addiction is not currently listed in the Diagnostic and Statistical Manual of Mental Disorders, it is currently being considered for future study and possible addition later. With that being said it is hard not to argue that MMORPG’s share the same characteristics of other things that are readily accepted as being addictive. In addition the negative effects also mimic those caused by other addictions that are generally accepted. I am not saying video games are not fun, nor am I saying that all people who play video games are addicted. I am simply stating the fact that we all know, too much of anything is bad for you, and yes, I still play some games occasionally.

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Causal Argument : The Negative Effect Of Mmprpg 's Online Role Playing Game Essay
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Causal Argument Essay- The Negative Effects of MMPRPG’s Massively Multiplayer Online Role Playing Game’s made a quiet appearance into the video game world in 1996, with the game Meridian 59. It wasn’t until 1999 when the game EverQuest was released by Sony Online Entertainment that this new genre of video games blew up the gaming world. It was a massive success, a game like none other and I should know, I was one of the firsts to play it.This new style of gaming that came to be known as

2019-02-12 08:21:48
Causal Argument : The Negative Effect Of Mmprpg 's Online Role Playing Game Essay
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